using UnityEngine;

/****************************************************
// 功能：防御塔血条显示
// | Talk To [ 聊来改善地区金融服务环境，助力企业发展 ]
// | Copyright (c) 2021-2025 聊来 All rights reserved.
// | Licensed ( <a href="http://www.apache.org/licenses/LICENSE-2.0">聊来</a> )
// | @Author: 贯彻己道的云 <18970881148@qq.com>
// | DateTime: 2025/4/3 21:19:17
*****************************************************/

public class ItemHpTower : ItemHp
{
    public override void InitItem(MainLogicUnit unit, Transform root, int hp)
    {
        base.InitItem(unit, root, hp);
        
        SetSprite(imageProgress, isFriend ? "Images/player/selftowerhpfg" : "Images/player/enemytowerhpfg");
    }
}
